How Pokémon Go made over $9 billion in one week!

​Pokémon Go is a free-to-play location-based augmented reality mobile game developed by Niantic and published by The Pokémon Company as part of the Pokémon franchise. It was released worldwide in July 2016 for iOS and Android devices

‘Pokémon GO’ Has 7.5M Downloads, $1.6M Daily Revenue In US Alone

Nintendo’s stock continues to skyrocket following the release of Pokémon Go. After an increase of 9.3 percent with the game’s launch last week, the company’s share price rose 24.52 percent on Monday to ¥20,260 ($193) — its highest one-day surge since 1983, adding $9 billion to the firm’s market value. The game has topped app download charts in the US, Australia, and New Zealand, and according to some market researchers, has already been installed on 5 percent of all Android smartphones in America.

SimilarWeb statistics covered other interesting comparisons for the game so far, including a revelation that it already leapfrogged Tinder in installs on Android in U.S. Installs, and that it already eclipses various other social media apps in active use time on devices.

Nintendo’s other recent mobile title had only 1.58 million downloads in its initial five days on iPhone and Android, which pales in comparison. That’s the power of Pokémon.

But how did Nintendo’s ​reach this epic result!?

Simply because they are using IN APP Purchases inside the game!

Now its time to move your self to the next level and learn how to add IAP inside your games for only $10! 

Get my new Unity In App Purchase Course

you can take a look at my brand new course “Unity In App Purchase”

With this new course, you’ll get a bundle of new updates and features including:

This special $10 price will be valid until Monday 25th July so sign up now.

I’ve included some key FAQs about the course below, but message me if you have any further questions

Happy coding!

Ahmad Naser


1. I’m half way through the unity a to z course – should I sign up?

Definitely! The learning journey of the new course is much better, so once you’ve enrolled, just carry on where you left off with unity a to z course​ and continue normally.

2. I’ve completed the unity a to z course – should I sign up?

This depends on your plans. If you’re happy with your knowledge and don’t want to take it further, there is no real need to sign up. However, if you want to learn how to make a complete in app purchase featured game and want to understand all the aspects of in app purchase in recent games development, definitely we recommend this unique course for you even if you don’t know any previous knowledge about this topic before.

3. Why didn’t you just update the unity a to z course​?

As with my android ml course last year, the unity a to z​ has got to the point that it needed a complete new release. I wanted an opportunity to bring a new course level with my unity and android courses in terms of production values and features.

4. I have more questions! Where can I ask them?

I’ve started a post called ‘In app purchase questions’ in the Unity a to z Course​ discussion area – search for ‘IAP’ and you should find it. I’ll be monitoring the post and answering any questions there.

Happy coding, and enjoy Unity in app purchase!

Ahmad Naser