Category Archives for "Programming"

[SPECIAL OFFER] 8 Games Development Courses at 90% Discount

Dear Student For being registered to one of my courses you have access to this SPECIAL OFFER until January 31, 2017: Unity Games Lock and Unlock System course – Learn How to Build Pokémon Ball Game in Unity Unity In App Purchase Complete Course Unity Professional Development From A to Z Course – […]

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Holidays + $10 Discounts = NEW YEAR WIN!

Hope you are enjoying the Holidays this year. To make it more fun, here are some of my Top Udemy courses for only $10. Please let me know if you have any questions / comments. *** TOP Udemy Courses: Holiday Discounts 1.Unity Games Lock and Unlock System course – ($10 Special) 2.Unity In App Purchase […]

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Celebrating Our Development Courses Growing

Project Based Courses At Just $10  Unity3D Paint Book 2D Game Step By Step  Unity3D Stickers 2D Game Step By Step  Unity3D Alphabet Board Game Step By Step Comprehensive Courses At Just $10  Unity In App Purchase Complete Course Android Multilingual Applications Development From Scratch Arabic Comprehensive Courses At Just […]

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Developing a Windows Phone 7 List Control

Download :  WP7JumpList2 (1) Introduction About a month ago, I created a Jump List control for Windows Phone 7 and published it on my blog. I got a lot of great feedback from the control, including questions about how certain parts of it work. As a result, I decided to publish an in-depth article here […]

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Windows Phone 7 Theme-Resources Cheat-Sheet

WINDOWS PHONE 7 THEME-RESOURCES CHEAT-SHEET Instead of using hardcoded values for your font sizes, margins, and so on in your Windows Phone application, there are a lot of predefined resources already available you can just use. Not only makes it your developer / designer life easier but it guarantees a consistent layout through all WP7-Apps, […]

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C# delegate in one word

Delegates are basically a cleaner, easier function pointer. Any place where function pointers were used in C++, you can think delegate. Advantages to using them in design: Can lead to easy reuse of code Can provide a great amount of flexibility in your designs Allow you to develop libraries and classes that are easily extensible, […]

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